Interview with Jamie Morton, games designer Age: 22, Comes from: Rotherham.

How did you get to be a level designer?
A games tester- dream job?
So how did you move up from testing?
Well, I was keen to learn and I mastered all the software packages that you need to use and gradually worked my way up. I could have stayed as a tester but I'd always wanted to work on the creative side and use my art skills - it's much more satisfying.
But with all the software to help you, is art that important?
Who actually invents the games?
And what do you like most about your job?
Are the financial rewards good too?
What about the not so good bits?
So what's the advice
Last thing. When you wake up in the mornings, do you look forward to work?


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